PM3.02 - King Dedede - Action - 0x12e

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. ChangeSubactionRestartFrame(SpecialAirHiTurnL)
  4. else
    1. ChangeSubactionRestartFrame(SpecialAirHiTurnR)
  5. CallEveryFrame { thread_id: 9, script: 0x209ac }

Exit Script